![]() ![]() How to install EternalJK or OpenJK on Windows 10 It includes many nice features, but the most important one in this case is it will show servers that ping to the community master servers.Īnd then follow this guide to install EternalJK on Windows: ![]() The best one to use for playing multiplayer is called EternalJK. From that project spawned many other projects to take many steps further to improve the Jedi Academy experience. Luckily, the community has come together to help keep the multiplayer alive by hosting their own master server and running a game client that can show it by default.Įver since the game's source code released back in 2013, a project called OpenJK began to fix some bugs and improve compatibility with modern systems. Don't worry, there are still plenty of servers to play on! This blank list just means that the official master server that all other servers ping to is currently down. If you just launched the game on Steam or GOG or wherever else you bought this game, chances are you went to find a server to join but the server list is empty. Windows are updated with changes as of 1-ĥ - I removed the pre-release tag from this one since it has several fixes missing from the build from April 2020, a new proper release is on the way though.Why are there no servers on Star Wars Jedi Knight Jedi Academy? The server list is empty. Added cgame support for new defrag co-op race styles. Fixed bug with VGS strings printing in console. Updated jumpSounds logic to not play over other character sounds (death/pain/taunt sounds). Added code that resets name cvar when a name change was blocked, making it easier to change to desired name after this happens. Completely disabled leg dangle in racemode (jaPRO serverside). Fixed cg_chatSounds 2 setting (plays different sounds for public, team, and private chat messages). Fixed crash in offline servers with tweaksaber 5 enabled. Fixed occasional crash presumably caused by chatbox emojis. Other things included since last pre-release: (still WIP) cg_smoothClients behavior has been changed from last release, I removed the broken (cg_smoothClients 1) behavior altogether. ![]() Their drawn width and position has also been widescreen corrected, so they are no longer stretched in 16:9.Įmoji graphics have been included with japro assets, DELETE the old emoji pack pk3 from your base/EternalJK folder if you have it! Otherwise emojis will be activated by normal words! standard :word: emojis should be renamed to word.png). STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™Īnother pre-release containing all of the updates from the past month.Įmoji system has been changed so their tokens are controlled by tokens in the file name, any custom emojis need to be updated to match this (i.e. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. Send a pull request to upstream (eternaljk/master) Run (Rename to jamp.exe for better steam support)Ĭreate a new branch on your fork and make your changes For Steam users, this will be in /steamapps/common/Jedi Academy/GameData/. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.Įxtract the file into the Jedi Academy GameData folder. OpenJK is licensed under GPLv2 as free software. If you have any suggestions or would like to submit a bug report, please post them in issues. EternalJK is a fork of OpenJK that focuses on jaPRO integration and Client Engine modifications.Ī simple guide to installing on Windows can be found here. ![]()
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